Recent Posts

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1
Suggestions / Re: Impressions
« Last post by Echtel on November 18, 2017, 02:15:16 pm »
Right-o, about the updated trial version of the game:

The newly showcased features are pretty cool, I like the world map and fast travel concept very much, only I would suggest adding a craftable map object so that once a location has been visited once it can be added there and reached directly from one's base; at the moment having to walk to the edge of a screen to be able to travel becomes quite tedious after a while, especially when you die; that tends to happen easily with the new improved AI and mobs, specially troglodites and boars are a real pain in the ass  ;D (that's good guys this game should not be easy by any means, it should be rewarding in the end but make you work hard for it).
I like also the fact that the whole inventory is dropped upon death, that's the right way to penalize players, stay away from deleveling, permanent injuries and equipment breaking ;). I think though that the items placed in the quick bar should not be dropped, especially not tools, instead to spice things up a bit a non-permanent injury system could be added; with a temporary, random maximum HP\MP\stamina\speed reduction that has to be cured with bandages or with advanced forms of magic later in the game.

The trait trees are well engineered and there's little there I would change, but right now I feel leveling up is a little bit underwhelming. Gaining trait points is great but I think one level up should make more of a difference. What I would do is give the player something like 3 or 4 points to spend in max HP-MP on level up and convert the traits which increase those from a fixed amount to a small percentage, stacking with every single point invested in the tree; so that a well though out spec may maximize results, allowing the player to build for a full blown, frail magic user, beefy die-hard tank or try to strike the perfect balance in between the two.

I won't even talk about those few, much needed, quality of life improvements because I'm sure they have already been thought out and are being worked on even now at least in part (IE a way to permanently trash items, subterranean levels background, corpse decay/mob respawn, automatic inventory sorting with bag specialization and all that stuff...)

All in all good job once again, looking forward to the next step!
2
Off-topic / Re: Key
« Last post by Epic_Unicorn123 on November 13, 2017, 03:58:01 pm »
Thanks!
3
Off-topic / Re: Key
« Last post by Zakharn on November 13, 2017, 02:47:19 pm »
Hey, I've sent you one on email :)
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Off-topic / Key
« Last post by Epic_Unicorn123 on November 12, 2017, 08:08:41 pm »
Where can i get a key?
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Dev Blog / Re: Release Date Update
« Last post by Zakharn on November 08, 2017, 09:04:46 pm »
Thanks!
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Dev Blog / Re: Release Date Update
« Last post by Echtel on November 08, 2017, 09:00:45 pm »

When I read "bad news" I panicked for a moment...

Then I kept reading the post xD

Don't worry guys, I don't think anybody was expecting you to release tomorrow, I sure wasn't. I mean if release was imminent it would have been announced a few days prior at least right? ;)

There's no shame in admitting that you are not satisfied by the current state of the game and that you have decided to postpone early access launch; it's not like you guys took a solemn oath to release on the 9th November; I believe all were perfectly aware that it was just an estimate, so it's all fine.
If anything I'm going to thank you for the professional attitude you are showing by sincerely admitting you are not ready and refusing to feed to your followers a game not up to your standard of quality.
I'm truly happy about the upcoming update on the trial version I'll be sure to try out the new features as soon as I can.

Thank you all and as always keep up the good work!
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Questions / Re: So is Realms Of magic not comming out on 8-11-17 now??
« Last post by jambox5 on November 08, 2017, 08:46:26 pm »
You're the best, I was very excited for this game to be played after work. Now I can!
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Questions / Re: So is Realms Of magic not comming out on 8-11-17 now??
« Last post by Zakharn on November 08, 2017, 08:41:24 pm »
I've sent you one on PM :)
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Questions / Re: So is Realms Of magic not comming out on 8-11-17 now??
« Last post by jambox5 on November 08, 2017, 07:55:12 pm »
No I do not have demo key :(
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Questions / Re: So is Realms Of magic not comming out on 8-11-17 now??
« Last post by Zakharn on November 08, 2017, 06:51:40 pm »
Hey, we just posted an update here:
http://www.realmsofmagic.net/forum/index.php?topic=116.0

Btw, did you get Demo key?
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